Portfolio

Sound designer Bruno Betko

AD Camapaign Kaufland

Sound Design, DIGITAL AUDIO

I worked as a sound designer on this advertisement campaign for one of the biggest hypermarket chains in Europe called "Kaufland". This ad is a short story about a journey of a hockey player through the mystical places of west Asia and his encounter with monks. Sonic story telling played a big part in setting the story and pace of the ad.

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Star Wars: Eclipse (Re-Design)

Sound Design, Music Composition

Star Wars Eclipse is a highly anticipated triple-A title, and this project is my Sound Re-Design of the cinematic trailer. I composed the soundtrack from scratch, using VSTs with live instrument libraries and a Digital Audio Workstation. An essential part of this project was a combination of foley recordings, sound design techniques, and sound libraries for all of the special sound effects found in this video.

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Airbnb Ad (Re-Design)

Music Composition, Post Production

Sound Re-Design of an Ad for the leading rental company Airbnb from their campaign #weaccept which promotes equality and solidarity. I have rescored and composed this soundtrack using a combination of live instruments and VSTs using DAWs.

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League of Legends (Re-Design)

Game Sound Design, digital audio

League of Legends is one of the most popular MOBA games and was my favorite when I was younger. This project is a sound Re-Design of different characters and their abilities, using foley recording techniques and sound design skills.

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Wwise: Adventure Game (Re-Design)

Game Sound Design, AUdio implementation, middleware

This project is a complete package, sound design for a game, and audio implementation of those sounds using Audio Middleware Wwise. I have followed Audio Kinetics courses on Wwise, covering the basics and intermediate workflows of their middleware.

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Darkest Dungeon (Re-Design)

GAME Sound Design, Music Composition, digital audio

Sound Re-Design of an award-winning indie game called "Darkest Dungeon". I have worked on gameplay clips and cinematic trailers for the game, creating over 200 carefully crafted sounds that fit the game's aesthetics. The workflow of this project was a mix of foley recording techniques, sound design, and layering with effects chains.

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